Joyteractive

Lead UI/UX Designer

United States

$100
about 1 month ago
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Summary

We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US. We're on the hunt for a skilled Lead UI/UX Artist Generalist to strengthen our RnD team. What are you working on? Genres: Puzzle, Casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Develop and design UX/UI for mobile games (iOS, Android), focusing on puzzle genre. Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system). Prepare and adapt graphic materials, including slicing for various devices and resolutions. Conduct market analysis, study competitive solutions, and implement best practices into products. Organize UX research and testing, as well as optimize user flows to improve conversion rates. Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions. Maintain and support the design system, document processes, and establish interface design standards. Review the work of other designers, provide feedback, and raise the overall skill level of the team. What kind of professional are we looking for? Experience as a UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual) Proven experience as a Lead UI/UX Artist or similar role Strong expertise in Photoshop and Unity Deep understanding of UX/UI principles for mobile platforms, knowledge of Human Interface Guidelines (HIG) and Material Design Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX and increase conversion Experience working with Git (repository management, branch handling, version control) Experience with UI animations and VFX Knowledge of layout principles and interface adaptation for different devices and resolutions Willingness to work in a fast-paced environment, initiative, independence in decision-making, and high-quality execution Will be a plus: Experience working with neural networks (MidJourney, Stable Diffusion) to accelerate visual production Familiarity with design tools like Zeplin or Figma Knowledge of the basics of game design and the specifics of game interfaces What are the conditions and bonuses? 18 business days of compensated day-offs 8 paid Personal Days a year + 1 day is added every year Flexible Public Holidays policy Individual budget for training and growth 100% Sick Leave compensation Payment for wear and tear on equipment while using a personal computer Remote work

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