Kong Studios, Inc.

Art Producer

Los Angeles, CA, US

$1
about 2 months ago
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Summary

WHAT MAKES US KONG STUDIOS?

  • Kong Studios is a game development company that was founded in Silicon Valley, USA in 2013. Following the success of Guardian Tales, the company achieved unicorn status with a corporate valuation of approximately $1 billion USD through Series B funding in August 2021. Kong Studios has always strived to reduce the gap between narrative and gameplay and is constantly working to create the best games where the rich narrative becomes a part of gameplay.
  • There are many passionate and talented individuals at Kong Studios. We are people who take initiative, approach development and communication with a collaborative attitude, and do not get discouraged by small failures. The desire to create the best without compromise has led Kong Studios' games to a higher level.

PROJECT OS

  • Project OS is a new project being developed by Kong Studios’ US headquarters for the first time since Guardian Tales. It is undergoing pre-production at a workspace in Seoul, Korea.
  • The new project is a 3D sandbox game with an emphasis on narrative based on Unreal Engine 5, which will be released on PC and next-generation console platforms. The goal of the project is to go beyond the limits of traditional NPR (Non-Photorealistic Rendering) by implementing graphics similar to Japanese animation in 3D.
  • The developers leading the initial development of Project OS include the Director and the Art Director who led the success of Guardian Tales and the Executive Producer who has newly joined Kong Studios. Veteran developers are continuing to join and take part in the initial development.
  • Led by Kong Studios’ headquarters located in one of the world's leading IT hubs, Project OS is the perfect opportunity to work with talented developers around the world.

CURRENT STAGE

  • Based on the proven factors through POC, we are thoroughly preparing our production capabilities and establishing production processes by repeating and refining multiple experiments.
  • We are validating gameplay and other components through the prototype phase and establishing an iterative development process.
  • We have achieved remarkable results through repeated experiments on Animation Look Graphics and production methods, but we are continuing to research and develop various high-level processes since productivity is as important as quality.
  • The pre-production phase has begun to create an open-world filled with adventure and genuine enjoyment.
  • We are investing heavily in expanding our development infrastructure so that development will feel effortless even when many developers work simultaneously in the main production phase in an open-world development environment.

What We Do

  • We are looking for an Art Producer to lead the production team and manage art production for Project OS. The production team of Project OS is a group of game development leaders that is responsible for creating the best possible product by propelling the studio's vision in collaboration with the Executive Producer.
  • The Art Producer will work with the Executive Producer and producers from other teams to lead 3D artists in achieving the project's vision, resulting in the creation of a high-quality game. The Art Producer will work horizontally with other producers under the vision of the Executive Producer and the Director to transform the desired visual style of the Art Director into production, with the authority and responsibility to communicate objectives to artists and other related roles. Those who work in this position are not restricted by specific visual styles, and can deliver high-quality results in any situation based on exceptional observational and analytical skills.
  • To become an Art Producer in Project OS, you must possess broad artistic and humanistic insights, as well as a high-level understanding of collaboration culture and next-generation art production and development pipelines that can make a difference in quality compared to other games. Additionally, you must be comfortable with collaboration, communication, and writing external documents/emails to achieve systematic goals.
  • You must be able to identify high-quality art assets and lead fellow artists to work more efficiently and reach higher levels.
  • This position is suitable for those who have worked as an Art Director or a producer, but wish to dive deeper into production operations utilizing their artistic talents and skills. Apply for the Art Producer position if you have a passion for game development and a strong desire to bring a blockbuster game to success the right way.

What You’ll Do

  • Roles & Responsibilities
    • Work High-Level: Communicate frequently with the Executive Producer and other producers regarding the direction of production, project status, risks, schedule, and staffing in order to make correct and transparent decisions.
    • Produce Results: Simplify difficult tasks and convey correct decisions to the development team. Adapt to new situations and resolve problems to produce the best possible results with the development team even in difficult situations.
    • Support and Collaborate: Complete the game with other producers and technical producers. Create product integration cycles and milestones and continuously discuss with the Executive Producer to ensure that appropriate support reaches each team.
    • Drive Schedule: Provide a roadmap and work with development leaders and product managers to identify the time and resource required for completion and adjust it in a productive direction. You must understand the delivery schedule of each team to create a perfect integration cycle for the product.
    • Maintain Quality: Maintain consistent and high quality of work by passionately providing solutions within a reasonable schedule.
  • Qualifications
    • Insight into the game art industry and professional experience as a game artist
    • Experience and a broad and deep understanding of game development, next-generation art production pipelines, project management, and game release processes
    • Professional knowledge of development methodologies (Waterfall, Agile) and management and collaboration software (Slack, Notion, Google Docs, Office, Airtable, Jira, Wrike, etc.)
    • Ability to approach problems creatively or systematically and provide solutions until final resolution
    • Excellent communication skills - speaking, listening, and document writing
    • Clear understanding of the complexity of modern game development
    • Clear understanding of the roles and responsibilities of development positions
  • Bonus Skills
    • Experience leading large-scale game art production involving outsourcing partners
    • Ability to improve production environment or create tools using scripting in DCC tools
    • Experience or professional skills in Procedural Generation using Houdini or other toolsets
    • Expertise in the latest graphics technology or production skills
    • Special talents that can make a difference in game development or work processes
    • Fluency in conversational Japanese
    • WHAT MAKES US KONG STUDIOS?
    • PROJECT OS
    • CURRENT STAGE
    • WHAT WE DO
    • WHAT YOU’LL DO
    • BENEFITS AND PERKS
    • REQUIRED DOCUMENTS

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