As a Technical Product Manager, Platform Systems at Unity, you will be part of the wider product management team with your focus on mobile platforms. Your role includes gathering detailed data and feedback on feature development to help shape our platform roadmaps. This is an opportunity to blend your technical skills and insightful understanding of these platforms to help champion its future. You'll be embedded alongside our incredible engineering teams providing insight into our customer use, demand for shipped features, features in development, and future areas of growth.
The primary goal is to ensure our solutions remain market-leading and take full advantage of all the capabilities the platforms have to offer.
Responsibilities
Work closely with internal and external customers to discover new user needs, define feature requirements, and validate the technology in development.
Partner closely with Unity’s teams across different platforms and industries to map out current and future product requirements.
Extract, analyze, and visualize quantitative and qualitative data to drive and validate development and user experience in an unbiased manner
Work together with our Engineering, Program Management, Product Design teams to establish and execute roadmaps for each platform.
Collaborate with Product Marketing and help execute the go-to-market plans for releases
Requirements
2-5 years Technical product management experience
Technical background, ideally in game development, with an ability to learn and engage in analysis of technical solutions.
Product focused mindset, demonstrating user empathy and data-driven decision-making skills.
Technical communication skills and ability to convert customer feedback/requests to hidden needs and deeper goals while articulating sophisticated concepts concisely for non-technical collaborators
Analytical abilities and experience in working with data analysis tools
Bonus Experience.
Experience with mobile or desktop development in Unity
Hands-on experience playing a substantive role in a project using Unity/Unreal Engine/ proprietary game engine/real-time 3D development tools
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