Tesla

Sr. Software Engineer, Linux Software Platforms, Graphics

Palo Alto, CA, US

Onsite
Full-time
about 1 month ago
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Summary

Tesla's Software Platforms team provides the foundation on which the in-vehicle user experience is built. We build the Software Platform (kernel, bootchain, drivers, and lower level userspace platform services) for our innovative Infotainment hardware. This includes high resolution touch displays, high-definition audio, Bluetooth/WIFI/cellular connectivity, USB, cameras, all connected to high performance multi-core processors and GPUs. Our software is based on Linux, GNU toolchain, buildroot, and other open-source projects, delivering the security, capability, and performance demanded by our user experience. As part of this team, you would be focused on the graphics stack for existing and next generation Infotainment products. * Profile and optimize the graphics framework used by Application Developers * Identify and execute on opportunities to improve stability and performance within the graphic stack * Use existing available hardware in innovative ways to solve problems * Integrate software components into a fully functional software system * Write well structured, testable, efficient, and maintainable code * Build and deploy software tools, processes and metrics * Board bringup and hardware design validation * Significant software/firmware development experience in production * Significant Embedded Linux experience in production * Excellent C/C++ coding skills * Strong Linux Kernel fundamentals * Experience with Linux graphics technologies (X, wayland, mesa3d, dri/drm drivers) * Degree in Computer Science, Computer Engineering, or equivalent experience * Contributions to the Linux Kernel or other open source projects, preferred * Experience with RTOS or bare-metal embedded development, preferred * Experience with Graphics APIs (Vulkan, OpenGL, EGL), preferred

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