We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
The role
Fatshark is seeking an Experienced Gameplay Programmer to join our talented development team on Warhammer 40,000: Darktide.
As a Gameplay Programmer at Fatshark you will collaborate with other programmers across the company, and members of different crafts within the project, to implement both underlying game systems and player facing mechanics in LUA (gameplay code) and C++ (engine code). We value individuals with broad interests and skill sets. Darktide will provide the opportunity to work with a wide range of tasks including: NPC and enemy AI, player weapons and abilities, player locomotion, world interaction, objectives, and UI implementations, all within a multiplayer environment. While experience in all areas of gameplay programming is not a requirement for this role, the ability to be flexible and open to working in each area is important, and an existing specialization is a plus.
At Fatshark all members of the team are involved in decision making. We are a small enough team to be agile, but big enough to realize grand ideas together. Every member of a project is part of the creative process, so being able to effectively provide and receive feedback is essential.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
A playful, friendly and inclusive work place
Hands-on production environment with an emphasis on cooperative/multiplayer games
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
Developing games with our own engine - Stingray
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Bonus program
Dog friendly office located in central Stockholm
What you'll do
Develop new, and improve existing, game systems and mechanics
Produce clean and maintainable code with a focus on clear API’s and exposed tweak values to allow for fast design iteration
Solve challenging problems both on your own and as a part of the team
Maintain game performance and stability
Selflessly share knowledge with colleagues
Actively engage and suggest improvements on the way we work
Required qualifications
At least 2 years of experience in developing video games as a programmer
Experience using either C++, C#, Lua or equivelent programming languages within game development
Higher education / Bachelor’s Degree in Computer Science or equivalent
Experience working closely with animators and/or game designers
A good understanding of game mechanics and game feel
A passion for games
Excellent knowledge of English, both written and spoken
As a person - you are proactive, flexible and organized, you enjoy collaborating with others and also know how to give and receive constructive feedback
Bonus qualifications
An interest in Warhammer and associated IP’s
Experience developing co-op and/or multiplayer games
Experience developing games for multiple platforms
Shipped at least 1 AAA game
Having your own released games or side projects
Knowledge of agile workflows and scrum
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time