Develop and maintain the Networking System of our proprietary game engine. Improve and optimize our existing codebase. Co-design and co-develop new networking features. Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences. Develop and maintain cross-platform interfaces to third-party online services like Steam, Epic, GOG, PSN, Xbox Live. Create and maintain technical documentation.
Some Of Your Responsibilities
Work with a team of experienced engineers to design and implement a wide variety of systems to support online games
Develop and integrate platform features as well as modify and improve existing platform technology to support their needs
Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios.
Document systems thoroughly, both in terms of technical design and end-user APIs
Provide ongoing support for existing applications
Optimize network use to resolve issues related to replication, latency, and bandwidth
Other duties as assigned
Architect solutions for connecting clients to a game server
Desired Qualifications
Strong C++ programming skills
Experience with low-level network programming for multiplayer games
Familiar with implementing client/server architecture
Knowledge of network and server security issues
Experience as a network programmer on at least one shipped multiplayer games
Ability to write clear, maintainable, portable code
Proactive, autonomous and self-motivated
Strong communication and interpersonal skills
Ensure all code is documented in line with relevant procedures
Passion for real-time strategy or roleplaying games is welcomed
Applicants must be authorized to work in Germany/E.U
Fluent in written and spoken English
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