Luxoft Poland

Graphics Programmer / Rendering Engineer

Poland

5 days ago
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Summary

Project Description

We are passionate about transforming lives through cutting-edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next-generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems.


At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way.


Join our high-impact Graphics & Rendering Team, where we focus on developing and optimizing real-time and offline rendering pipelines using Unreal Engine and Blender. You'll contribute to the core technology stack behind cinematic visuals, procedural content, and physically-based rendering workflows. Our work spans across real-time game engines, in-house DCC toolchains, and shader pipelines. We value deep technical understanding and creative problem-solving applied to modern rendering challenges.


Responsibilities

Design, implement, and optimize rendering features and shaders in Unreal Engine and Blender

Extend and customize rendering pipelines for both real-time and offline use cases

Write HLSL shaders and integrate them with the graphics pipeline

Work closely with artists and technical directors to deliver visually compelling, performant results

Develop tools and automation scripts in Python to improve artist workflows

Interface with graphics APIs (DirectX, Vulkan) to build platform-agnostic solutions

Conduct performance analysis and profiling of GPU-heavy features


Skills

Must have:

Strong C++ development skills (5+ years ideal in a production setting)

Solid experience with rendering engines - specifically Unreal Engine and Blender

Proficiency in shader development (HLSL) and good understanding of shader pipelines

Solid experience with modern Graphics APIs - DirectX12 and/or Vulkan

Scripting experience in Python

Deep understanding of graphics fundamentals: lighting models, material systems, shading, rasterization, post-processing, etc


Nice-to-Have Skills Description:

CUDA

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