WeMod

Game Modification Engineer, C++

Metro Manila, PH

19 days ago
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Summary

At WeMod, we're on a mission to make gaming more fun. We're building the world's ultimate game companion, where millions of PC gamers discover mind-blowing ways to play their favorite games. Founded with a community-first approach, WeMod has become the go-to destination for gamers seeking safe and seamless ways to enhance their gaming experience.

Our platform unites cutting-edge technology with security, transforming how players interact with games through innovative features like interactive maps and real-time mods. We're not just building software; we're crafting the future of gaming where every player can experience games exactly as they want to. We're creating a new category in gaming technology that will fundamentally change how people play.

We're seeking a C++ developer to create and implement game modifications. This role focuses on developing modifications for Unreal Engine and Unity-based games. While game engine experience is beneficial, solid C++ programming skills and a willingness to learn game engine architecture are the key requirements.

Key Responsibilities

  • Design and implement game modifications using our SDK framework
  • Analyze game mechanics and systems to identify modification opportunities
  • Create hooks into game functions
  • Modify game object properties and game state
  • Develop solutions for desired gaming features (e.g., resource modification, character manipulation)
  • Test and validate modifications across different game versions
  • Document modification techniques and implementation patterns

Required Skills & Experience

  • Proficiency in C++ programming
  • Analytical mindset and problem-solving abilities
  • Ability to learn and adapt to new technical frameworks

Preferred Qualifications

  • Experience developing game trainers or modification tools
  • Background in game development or modding communities
  • Familiarity with game engine architectures and event systems
  • Experience with Unity or Unreal Engine 4 and 5

Technical Knowledge Areas

  • C++ fundamentals
  • Memory management and pointer manipulation
  • Function hooks

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