We are looking for a UI Engineer who can grow with our studio and who is comfortable working in a creative, demanding, and fun environment.
Pixel Mafia is a digital art studio focused on creating art for blockbuster video games developed by some of the largest publishers in the world.
The UI Engineer will be creating and implementing user interfaces in digital products that satisfy user needs as a UI engineer. Collaborating with teammates on product features during initial concept, mockups, prototype, to product launch is vital for this role.
RESPONSIBILITIES
Implement graphical UI designs and mock-ups into functional UI, transitions and animations
Polish UI prototypes to AAA level with attention to detail, especially with compliance, accessibility, and layout
Developing UI architecture using in engine data and scripting
Collaborating with other teams in the development of UI processes, tools, and workflows
Iterate and evolve UI related systems/functionality based on user feedback
Adhere to the project’s coding standards
Develop and create user interface screens, transitions, animations, and VFX
QUALIFICATIONS
Has knowledge of game engines and programming languages (ex. Unreal, C++, etc.)
A keen eye for ‘good’ UI, readability, usability and consistency
Understanding of hierarchy and layout design principles
Experience creating UI code/systems for limited platforms (VR/mobile/consoles) is a plus
Has shipped or worked with at least 1 game (AAA title is a plus)
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